-- GENERATED SPELL FOR [Hezrul Bloodmark] --


function spell0_3396(pUnit, Event) --@Blood Leech,Heal--
pUnit:FullCastSpellOnTarget(6958,pUnit)
pUnit:RegisterEvent('Sorts_3396', 555, 1)
end

function Sorts_3396(pUnit, Event)
local choix_sorts_3396 = math.random(0, 0)
if choix_sorts_3396 == 0 then
pUnit:RegisterEvent('spell0_3396', 1, 1)
end
end

function mob3396_Action(pUnit, Event)
pUnit:RegisterEvent('Sorts_3396', math.random(1500, 3000), 1)
end

function mob3396_Leave(pUnit, Event)
--pUnit:RemoveEvents();--
end

function mob3396_Kill(pUnit, Event)
--pUnit:RemoveEvents();--
end

function mob3396_Die(pUnit, Event)
pUnit:RemoveEvents();
end

RegisterUnitEvent(3396, 1, 'mob3396_Action')
RegisterUnitEvent(3396, 2, 'mob3396_Leave')
RegisterUnitEvent(3396, 3, 'mob3396_Kill')
RegisterUnitEvent(3396, 4, 'mob3396_Die')
